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Games Workshop

White Dwarf Issue 521

White Dwarf Issue 521

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White Dwarf returns with another electric issue, this time delving into the wide swathe of smaller-scale ‘skirmish’ games that weave between the worlds of Warhammer. New rules for Warhammer Quest: Darkwater send four Lumineth champions into the corrupted Jade Abbey to purge Nurgle’s taint, while the Space Marine Operations minigame continues with new missions, enemies, and options for your personalised squad.

Painting and hobby guides abound for the malicious Night Lords and impassive Necrons, and the team dig through mountains of classified files to answer one fascinating question: were Gaunt’s Ghosts even real, or just a product of propaganda?

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