MCC #14: Mayhem on the Magtrain
MCC #14: Mayhem on the Magtrain
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A Level 2 Adventure for MCC RPG!
It’s thrills on wheels as the Seekers find themselves trapped aboard a runaway train! The robotic conductor has lost contact with its engineer subroutine, so it falls upon the “stowaways” to stop their out-of-control journey. All that’s standing between them and victory is a train filled with hungry mutant worms, a railcar threatening to jump the tracks, and a sentient AI who refuses to be deactivated! Stow your luggage overhead and buckle up for a wild journey across Terra A.D.
- The ramshackle vehicle threatens to jump the rails at any moment, increasing the tension the longer the players take to stop it
- Can be used by the judge to connect various MCC adventures into a Terra-spanning campaign
- Who hasn’t dreamed of a running gunfight along the roof of a moving train?
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