Magic: The Gathering
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]
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| Set: | Mystery Booster 2 Playtest Cards |
| Type: | World Enchantment |
| Rarity: | Common |
| Cost: | {2}{U}{U} |
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
Trade Routes — At the beginning of your precombat main phase, choose one —
• Discard a card. If you do, put two of Alberix's resources into its owner's hand.
• Exile the top card of your library as a resource.
TEST CARD - Not for constructed play
![Alberix, the Trade Planet [Mystery Booster 2 Playtest Cards]](http://dmdavepublishing.com/cdn/shop/files/6a683872-b77d-51ac-9423-372b71e4871c.png?v=1736528213&width=1445)
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